![]() ![]() Release 1.4 adds a new Game Rule Option for Online, 3 new visualizers for Arcade and more gamepad customization. Release 1.3 adds gamepad/keyboard support for the gameplay parts of the game. Release 1.2 adds a new Secret gamemode called Countdown. Release 1.1 changed base points value for Classic, add hypercube animation in Online and fixed instance where rival's gems wouldn't be stationary on hypercube explosion. Release 1.0 finalizes the gamemode rules, fixes most known bugs and adds 2 new music tracks for Quest Mode. In April first, another gamemode appears, called Buyo Buyo, which borrows the controls of a Puyo Puyo game, but still holding the gameplay part of Bejeweled.īeta v7 finally brought online gameplay, starting with Time Attack only at first, while Beta v8 added Avalanche along with it. Companion gems are meritorious and unmatchable, and must be protected at all costs! If the Companion Gem gets destroyed by a special gem, the game is over!įast forward to February 21, and beta v1 releases! This version would bring a custom challenge editor, a Credits cutscene and 4 new gamemodes Twist, Compact, Swift and Survivor. If the Skull is at the bottom row of the board with a countdown of 0, the game is over. Everytime that counter reaches 0, the gem would fall down one row. This way you could create huge combos and make unthinkable gem match shapes, if you were fast enough! By the moment the time expires, gems would return to their normal state, and finally matches could be executed again.Īlpha 0.1 released in the 2nd of January of the year 2019, bringing a lot of new and fresh content Challenge Mode was finally accessible, including two new gem additions: Skull Gem and the Companion Gem! Skulls have a counter on their center. This button would turn every gem into a black-skinned version, allowing you to make any moves you wanted in a limited time period, without the game checking and executing matches. One new addition was the Zenify function in Zen Mode. Towards test_release04, the game would take shape, re-making all the basic gameplay assets that the previous installment had. The first test_release00 would reach the public with Arcade Mode, includings fruits, locks, bombs, doom gems, a multiplier bar and a new Replay System, that would show your latest excellent and above combo! Let's take a look at the most important update milestones: To start the Remastered development, LDinos borrowed some code from the Dijeweled Multiplayer Project, which included many great additions, such as multiswap, better physics, and the new powered gems called Septanova and Octanova. The original Dijeweled version would end development in August of 2018, whereas the development of the remastered version would follow, with better performance, and better shaped graphics. Built on the YoYo GameMaker architecture, it was originally slated to be a reproduction of a Bejeweled title on the GameMaker engine. ![]() Dijeweled was first unveiled publicly as "The Bejeweled Project" in an upload on the LDinos YouTube channel entitled "Bejeweled Project: Update 1". ![]()
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